Based in New York, Perfect Trillium Studios is a new studio planning on creating games that will engross players in more ways than jiggle and twitch reflexes can offer. More on Perfect Trillium later.

Dropship landing

The game is inching along. The fact is that I’m a one man crew and every step has to be created by me, edited by me, reviewed by me, redone by me, wash, rinse, repeat. All until I get it right. Pass after pass after pass so that when I’m laying down the finals I have done something. This is important for me because not only do I want things done right, I want them to look right.

These are some of the reasons behind my taking a few shortcuts here and there, because the long road is just that, the long road. And to see this game come out in my lifetime I have to be more prudent where I put my energy and press forward in other directions.

But with all that being said I’m am still moving forward in piecemeal fashion. I’ve worked and re-worked the trailer, but remember, the trailer is the beginning of the game. From it comes the transit to the island and then the landing on the island. With the island still unformed, a whole other peak to climb, there is little I can do for the game. With this said, the most I can do at the moment is do a landing test. Just the drop ship landing but without the island environment around it.

I have it below. It has already been through a number of passes and it’s still not right, but I know now that it can be done, and that I can do it. When the island is ready, landing the drop ship will be easy peasey.lemon squeezy.

Enjoy.

The Choice Has Been Made, The Die Cast

When to throw in the towel