Hard drives may fail, but Windows will screw you.
If it’s a fail
It’s going to hurt
I know it may seem like some time since my last post, but the truth of the matter is that I had a system crash. Not a hard drive crash, but a system crash. If you install a program or an application inside Windows, like the .Net Framework, which I did, if it loses its mind, your system will run into the woods.
If you’re a professional, such as I, you’ll save your successful installs behind a Restore Point, so if a program goes ham, you can just rollback the install to a stable Windows configuration. That’s IF you’re professional. I’m professional and lazy. So when my configuration goes pear-shaped I simply format my hard drive and make a clean install. That’s not ideal, because you have to reinstall and re-license all of your programs.
This was my issue and this is what I do, but the trick of this solid install after a system crash is to have NO intellectual property on your C:/Drive. Configure all of your operating programs, every time, to set up a folder on another drive and to save all of your work in them instead of the C.
And, like I said, I am lazy. After my clean install I found two programs that were saving my work on the C:/Drive; DaVinci Resolve and Unreal Engine.
What did that mean? Many files were lost, including the trailer. Yes, the trailer. The pain of the loss stunned me, but I have been using computers since the Commodore 64 and have suffered hundreds of devastating crashes. and data loss. My mantra: If I lose it, I’ll make it better the next time.
So, I am not gone, just working harder to return to where I was almost two months ago. Now, I’m back to problem solving. That’s right. I’ve finished with the new Trailer’s first draft and will be debuting it here, soon. What I would like to pat my back over today for is that failures do not stop us unless we give up. The Saba Island construction is going fairly well. Still there’s hundreds of problem ahead, but there’s probably a dozen behind me that I don’t have to be concerned with anymore. Do you remember the photo taken on August 21st, just after the topological construction of Saba Island? Check a look at it if you’ve forgotten.
Here, NOW, is the FlatTop Airport region.The topology has been sculptured and given an annoying grass coat (an obstacle to climb). To the right is a Procedural test to grow grass around that area. Whiteboards are positioned to where the landing ramp and roads to the Saba Island Aerodrome is. It is the grey and green building on the left, about ninety percent constructed.. To the left of the Aerodrome is the Mercenary Dropship that is to land there. It’s there now to measure out the helipad that also has to be white boarded to to make certain of a loose fit.
Just above the Dropship, some yards away is the beginning of the small town that is up on the shoulder of the mountain. Yes, those two buildings. You can barely see them but they are beautiful. Not only can you see them from a distance…
…they’re beautiful up close. The one in the forefront will be given an interior, just in case some players are thinking about buying a home. Ha, ha. And yes, I know that the landscape is falling away from the front of them but this might not be their final resting place. Later on, when they are planed where they will be, I’ll fill in the landscape because the buildings on this island are all on a slope.
This makes me feel good. This area is the training ground, boiling from my efforts and fails until my skill grows and it spreads across the twenty miles of this island.
More updates coming.